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Resume
How do you make that weird e at the end?

 

Objective:

To pursue a position as a character animator within a professional studio and collaborate with a team of industry professionals completing projects.

Profile:

  • Knowledgeable in the Principles of Animation
  • Educated in character rigging
  • Efficient workflow and time management while working within a deadline
  • Good eye for natural movement in animation

Education:

Full Sail Real World Education - Winter Park, FL
Bachelor of Science Degree in Computer Animation
August, 2007

Relevant Courses:

    • 2D Animation
    • Acting for Animators
    • Animation Production
    • Storyboarding

Other Courses:

  • Computer Drafting
  • Porfolio Preparation
  • Drawing I, II

Software Knowledge:

  • Four years experience with Maya - trained to create content under every aspect of the 3d production pipeline, specializing in character animation
  • Over two years experience with Shake, Final Cut - post production and editing
  • Over five years experience with Photoshop and Illustrator - creating textures, touching up final renders, and general design and logos
  • One year experience with 3D Studio Max - animated final touches to motion captured performance for student-made animated short

Past Projects:

  • Haunted Village
    • Team Leader - Assigned assets to be created by colleagues, assembled finished assets into scene file in Maya
  • Alien Temple
    • Team Leader - Assigned assets to team for complete, scheduled deadlines for each item, approved and critiqued assets, and designed overall level design using BSPs in Unreal Editor. Assembled final assets into game
 

 

   

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